0
$\begingroup$

I have several UV maps for one mesh:

enter image description here

For every UV map I have baked NORMAL map. How can I connect them all to my mesh?

enter image description here

$\endgroup$
9
  • $\begingroup$ why didn't you use one unique normal map? you could try to use some Color > MixRGB nodes in Mix mode, but I'm not sure that it will work as you may have overlapping maps $\endgroup$
    – moonboots
    Jun 11, 2021 at 18:53
  • $\begingroup$ Or you can use four shaders and mix them with mix shader. $\endgroup$
    – FFeller
    Jun 11, 2021 at 18:55
  • $\begingroup$ I use several UV maps because it was shown in tutorial about uv unwrapping, I thought this way can give higher resolution when I will do texturing $\endgroup$
    – DredWolf
    Jun 11, 2021 at 19:05
  • $\begingroup$ why not use a larger image if you want a good resolution? $\endgroup$
    – moonboots
    Jun 11, 2021 at 19:10
  • 1
    $\begingroup$ I don't know how your UVs are organized and how your normal maps look like so it's hard to say, I'm not familiar with your method, maybe do something simpler, one unique unwrap and one unique normal map, create a larger image if you want enough resolution $\endgroup$
    – moonboots
    Jun 11, 2021 at 19:28

0

You must log in to answer this question.

Browse other questions tagged .