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I placed highpoly and lowpoly model evenly. Set Ray Distance: 0.08 m (for any other value the problem continue). I use tiled UVs so I bake for every part of model separately. The problem is in the thin places: enter image description here

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    $\begingroup$ hello, are your normals correctly flipped? maybe share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jun 11, 2021 at 12:50
  • $\begingroup$ I apologize for the delay, here you can download my project file: drive.google.com/drive/folders/… $\endgroup$
    – DredWolf
    Commented Jun 11, 2021 at 17:59
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    $\begingroup$ it works fine here, I created a new image as you didn't pack yours (32 bit float), and gave a bit of extrusion (0.1), here is what it gives: zupimages.net/up/21/23/lu7u.png $\endgroup$
    – moonboots
    Commented Jun 11, 2021 at 18:07
  • $\begingroup$ Thank you very much!!! $\endgroup$
    – DredWolf
    Commented Jun 11, 2021 at 18:25
  • $\begingroup$ did the extrusion solve your problem? Always give a bit of extrusion if the high-poly goes a bit beyond the surface of the low-poly $\endgroup$
    – moonboots
    Commented Jun 11, 2021 at 18:27

1 Answer 1

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The high-poly goes a bit beyond the surface of the low-poly, so you need to give a bit of Extrusion to your bake (0.1 seems to work)

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