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This is what I'm trying to achieve: enter image description here (notice that every plane object have the same dimension)

And this is what I came with so far: enter image description here

The problem with this is that I need my planes to have four equal straight sides and four right angles. So is there any way to do this? (maybe with geo nodes (which I completely have no experience with))

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    $\begingroup$ Is a manifold sphere grid with exactly N a x a dimension squares possible? Could look at Quadrilateralized spherical cube which is an equal area mapping. Related gamedev.stackexchange.com/questions/3360/… $\endgroup$ – batFINGER Jun 11 at 5:23
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    $\begingroup$ Have you tried a particle system where you instance a plane on each face center ? $\endgroup$ – Gorgious Jun 11 at 6:34
  • $\begingroup$ Maybe if you can show us some practical usage. Mathematically - it is not possible to cover sphere by squares (which shares edges) without some distortions. Only if quares are separated and you dont care about overlapping. That can be achieved only by triangles. $\endgroup$ – vklidu Jun 11 at 8:14
  • $\begingroup$ @vklidu yes the squares must be separated and overlapping is okay. This is for Minecraft, it's the only way to make sphere in it. $\endgroup$ – Dan X Jun 11 at 8:51
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You can do this with Duplifaces, by parenting a plane to your sphere.

enter image description here

Subdivide a cube enough times and add a Cast modifier to make it perfectly spherical.

Add a plane and scale it appropriately, then parent it to the sphere with Ctrl + P.

enter image description here

Under the Object tab of the Properties Window activate the Faces option in the Instancing panel.

If you want them as separate independent objects select your sphere then go to Object > Apply > Make Instances Real

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