I wanted to convert this path to mesh to extrude it and make it 3D. The resulting mesh is a mess when i look at it in edit mode. Check my screenshots. How could i avoid all those zigzags across the surface and make this mesh something like the origin path?

The original SVG file is there: https://github.com/SebastJava/linuxmint-logo/blob/master/linuxmint-logo2-simple-0marg-00E000.svg This is just one single closed 25 nodes path without any zigzag lines going across...

In Blender, I did: File > Import > SVG (and re-scaled) and then: Right-click to convert to mesh, and the result is a mess:

SVG path converted to mesh is messy

EDIT: My logo does not have anything special or tricky. I tested a pure simple circle made in Inkscape and imported into Blender: same bad results at first, and same 5 seconds quick fix.

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    $\begingroup$ Hi, and welcome Check out this post. This Q. may wind up considered a duplicate.. but sure, the other versions are hard to hunt down. $\endgroup$
    – Robin Betts
    Jun 10, 2021 at 20:55
  • $\begingroup$ Thanks! "A typical good first move is X > Limited Dissolve.. before extrusion." solved it perfectly, at first try. But i still don't understand why i had to apply this fix... $\endgroup$ Jun 10, 2021 at 21:49
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    $\begingroup$ You can also try a Decimate Modifier set to "Planar" $\endgroup$ Jun 10, 2021 at 22:24
  • $\begingroup$ Thanks! This works too. $\endgroup$ Jun 11, 2021 at 1:05
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    $\begingroup$ Of course your original SVG file has no zigzag lines going across - you created an outline and filled it with a color. But as soon as you convert it to a mesh, you cannot simply fill an outline with a color. There has to be a mesh, i.e. faces between those outlines, connecting vertices to buil a mesh. Since Blender not automatically makes one large N-gon, there are lots of faces created and the zigzag lines are the edges between them, where one face ends and another one begins. $\endgroup$ Jun 11, 2021 at 15:53


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