I wanted to convert this path to mesh to extrude it and make it 3D. The resulting mesh is a mess when i look at it in edit mode. Check my screenshots. How could i avoid all those zigzags across the surface and make this mesh something like the origin path?
The original SVG file is there: https://github.com/SebastJava/linuxmint-logo/blob/master/linuxmint-logo2-simple-0marg-00E000.svg This is just one single closed 25 nodes path without any zigzag lines going across...
In Blender, I did: File > Import > SVG (and re-scaled) and then: Right-click to convert to mesh, and the result is a mess:
EDIT: My logo does not have anything special or tricky. I tested a pure simple circle made in Inkscape and imported into Blender: same bad results at first, and same 5 seconds quick fix.