it's a problem that i didn't never find a proper solution for. I'm trying to make a simple railing following a 3d curve. Simple as that. So the setup is the usual, object -> array -> curve. BUT. My path has sharp conrners. Like a balcony. And the curve in total is quite long. Is there an easy way/addon to do this simple task. I sometime use sketchup and it has a fantastic tool that do this (shape bender). Maybe i can try with face instancing and screw modifier (for the z-up align) but not sure it will work properly.

So the problem are two: 1 - Easy way to bend shape along 3d curve with sharp corners 2 - keep the object z-aligned so it's perpendicular to the ground and not the object.

Already tried:

  • Boost the curve resolution.
  • Subdivided the curve
  • Subdivided the railing

Not help. So many many thanks to everyone's help!

enter image description here

  • $\begingroup$ I'm not sure that it is what you want but for the top shape you can create a curve that you set to 2D, with Handle Type > Vector so that it has orthogonal angles, and give it a square curve as bevel object $\endgroup$ – moonboots Jun 10 at 12:24
  • $\begingroup$ thanks for the reply! The curve must be a 3D curve, unfortunately. $\endgroup$ – TheMonx Jun 10 at 12:27
  • $\begingroup$ yes, maybe i don't properly understand. Also the curve for the top shape should be a 3d curve, (it has x,y,z) and i prefer have an array+curve setup for future changes. is this that you mean? Seems impossible to me that there isn't an easy way/addon to achieve this, so important feature for my routines. But maybe it's only my lack of knowledge. $\endgroup$ – TheMonx Jun 10 at 12:50
  • 1
    $\begingroup$ yes I think you've understood, I would have done it with curve set to 2D with another orthogonal curve as profile, then convert to mesh for further changes (for example on Z axis). I hope someone will find a proper answer. $\endgroup$ – moonboots Jun 10 at 12:52

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