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I created an image in illustrator, which I have included here:

Note that the white space in this image is empty and is not a white color fill. I am importing this image as an SVG into illustrator. What I am trying to do is to take the tracing of this image, turn it into a mesh, and extrude it. However, whenever I import the image into blender, I get this:

Notice how the imported SVG fills in the shape instead of it just creating a tracing of this shape like I have created in illustrator. Is there any way for me to create a mesh where it is just the tracing of this image? Thanks in advance! Also let me know if I need to clarify.

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    $\begingroup$ It's the opposite question but you should be able to unfill your curve using the answer $\endgroup$ – Gorgious Jun 10 at 6:31
  • $\begingroup$ Not really, I don't know much about bezier curves unfortunately $\endgroup$ – realribs Jun 10 at 6:51
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Select the object, navigate to the curve properties (green arc icon in the lower right of your screen) and look for a property called Fill Mode. Set it to None.

enter image description here

Result :

enter image description here

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  • $\begingroup$ Hello! I think I understand how to do it now! Thank you! I am planning on extruding this as well. One question I do have - the stroke of the tracing I have above has a certain thickness - I was wondering if there was a way to emulate that instead of the curve just having an infinitesimally thin stroke? $\endgroup$ – realribs Jun 10 at 16:41
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    $\begingroup$ Use another curve shaped as a rectangle as the bevel object of your own curve, so it will create a rectangular tube along your curve. Then you can set the size to the width you want. $\endgroup$ – Alexandre Marcati Jun 10 at 17:16

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