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I have a stylized character with a mouth made from curve. The curve has lots of shape keys, so the character could speak, smile, etc. The problem is I can not attach this curve to the face, so it moves properly.

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Ok, I've solved this one: apply "Child Of" constraint to the curve. Select body as the Target object. Create a vertex group with the facial vertexes and use it in the Child Of constraint. Tap the Set Inverse button. Done!

enter image description here

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