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I am just another version of you as Indians say. And this version of you needs some enlightening badly.

I am trying to create nice and glossy character made sort of black reflective none transparent cristal. Something like this fellow here enter image description here

But view port preview or rendered pictures alike turn out as grey or none reflective, simply looking horrible.

I don't know if it is light, need for something to reflect around the object or the object material settings but something is not just right. It feels like there is a simple fix to it. Would you know how to do it?

The look for faces I am looking as per image enter image description here

Adding some images of my set up

enter image description here enter image description here

enter image description here

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  • $\begingroup$ This question needs some details, like a reference image of what you're trying to achieve and your current setup: nodes or scene. Non-transparent cristal sounds like an oxymoron. It seems you just need to decrease roughness of your Principled BSDF shader node? Also a typical mistake with reflective materials is having nothing around the object to be reflected. $\endgroup$ Commented Jun 8, 2021 at 17:37
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    $\begingroup$ you could do it with a glossy material and you need a HDRI picture to have a better result, and of course flat shading and the topology is important $\endgroup$
    – moonboots
    Commented Jun 8, 2021 at 18:11
  • $\begingroup$ @MarkusvonBroady I've included screen shot from my project. Hope it helps. $\endgroup$
    – Pro
    Commented Jun 8, 2021 at 18:43
  • $\begingroup$ @moonboots Tried different HDRIs, shade smooth, different types of lights direct of reflecting from a surface. There is something i simply dont get here but I feel the solution is near $\endgroup$
    – Pro
    Commented Jun 8, 2021 at 18:46
  • $\begingroup$ please pack your images and share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jun 8, 2021 at 18:50

1 Answer 1

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Here is a try, create a low-poly object, give it a material with Metalic value at 1 and Glossy at 0, give your world an HDRI so that your object has something to reflect:

enter image description here

As Markus says, your object is actually completely flat, so what you could do is first create more topology (perhaps with a CtrlT to triangulate) then select some vertices (for example with Select > Select Random, then play with the factor in the Operator box), then move this vertices on the Y axis so that they can reflect the HDRI image. Don't forget to put the Metallic value at 1. Here is what it can give:

enter image description here

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  • $\begingroup$ I gave it a try but still no good. I looked through several tutorials on plastic surfaces and other reflective objects but the result I am looking for is nowhere to be seen. $\endgroup$
    – Pro
    Commented Jun 8, 2021 at 18:49
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    $\begingroup$ @Pro I feel like the result you were looking for has been achieved in this answer. Modifying the question afterwards is not really fair to the people trying to answer it. :) The tools to achieve your look have been laid out : Use flat shading, use a correct lighting setup, and use a metallic material. (And a 3D model...) $\endgroup$
    – Gorgious
    Commented Jun 8, 2021 at 19:58
  • $\begingroup$ @Pro: i totally agree with Gorgious. And what you also think about is: YOU want help and moonboots took the time to give you a good and time consuming answer. So you should check the checkmark left to his answer and then ask another question, if you question "changes" all of a sudden. And if you behave like you did - it might happen that people here are not willing anymore to help you (and believe me, you will regret this). $\endgroup$
    – Chris
    Commented Jun 9, 2021 at 3:21
  • $\begingroup$ I don't think he means any harm, it's just that going from 2D to 3D is a complete jump to another way of doing things so it may be a bit disturbing ;) $\endgroup$
    – moonboots
    Commented Jun 9, 2021 at 6:25
  • $\begingroup$ Thanks again moonboots. $\endgroup$
    – Pro
    Commented Jun 9, 2021 at 17:12

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