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I'm just wondering, is there a way to transfer Particle System Settings from one .blend file to another? Something related to how appending and/or linking works.

For example, I have x.blend which contains carpet particle settings and I want these settings to be transferred to 'y.blend', which currently doesn't contain any at all.

I'd love to hear your ideas.

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ParticleSettings data is not readily accessible in append/link browser.

The easiest way I found to reuse it in another file, is to append or link the mesh object using it. Once the object is in the scene, you'll find every ParticleSettings data used by the object available to every other objects in the new file.

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  • $\begingroup$ Except that you won't be able to edit its settings. If you meant to use it "as is" then it's perfect. Otherwise I don't see a way to gain access to such settings :( $\endgroup$ Aug 26 '15 at 16:30

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