This script is able to run properly in 2.92, but 2.93 doesn't seem to output the same results for the created cube.
import bpy x= 10 y= 10 z= 10 dx= 10 dy= 10 dz= 10 scale = 1 bpy.ops.mesh.primitive_cube_add(size=2, enter_editmode=False, align='WORLD', location=((x+dx/2)*scale,(y+dy/2)*scale,(z+dz/2)*scale), scale=(dx*scale,dy*scale,dz*scale))
In 2.93, the cube is twice as large. (If I put size=1 , I get the same cube as the 2.92 with size=2)
I don't see any related changes in the Blender changelog, does this mean this is to be a permanent change to the API, or is it just a bug, or I am doing something bad?
Thank you very much.