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I'm banging my head against an issue I can't solve. I distribute dominos along a spline using Animation Nodes. So far so good, it's extremely simple and works very well. What I can't achieve is making the dominos fall by rotating its X axis locally and not globally. This image sums up my problem :

enter image description here

The Offset Matrix does the job but rotate the dominos on the world axis, not the local axis. How can I solve this issue ? I've tried combining matrices, multiplying them, to no avail...

Thanks !

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  • $\begingroup$ would you provide your blend file, so we don't have to rebuild everything for testing? $\endgroup$
    – Chris
    Jun 8, 2021 at 14:29

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In the Advanced Option (left panel) you need to change the Transform Order to Local.

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Jun 9, 2021 at 15:30

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