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  1. Open .blend with baked sim
  2. Set Cache: cachedirectory to any subfolder with baked data
  3. Hit Play animation > Nothing

I've baked several fluid simulations. Each in it's own folder e.g. //cache_fluid_ea9f111e/. I've checked the content..usually /mesh/*.gz count == framecount.

On the other hand: Re-opening a finished baked .blend automatically loads the last baked sim without any problems.

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