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I have two textures I generated with gradient, greater than, etc. and I used an add node to add them together, but only one part is showing and I don't know why. I'm making a baseball procedurally. error This is the result.topbottom Here are the textures I am trying to add.

nodes: nodes

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  • $\begingroup$ Show us your Node tree or provide blend file $\endgroup$
    – Chris
    Commented Jun 8, 2021 at 4:20
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    $\begingroup$ And instead of „add node isn’t working“ you should ask: what am I doing wrong? $\endgroup$
    – Chris
    Commented Jun 8, 2021 at 4:21
  • $\begingroup$ @Chris I added the node tree. $\endgroup$
    – Clobro
    Commented Jun 8, 2021 at 4:21
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    $\begingroup$ Your values are going out of normalized range. Clamp your subtract nodes. $\endgroup$ Commented Jun 8, 2021 at 4:33
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    $\begingroup$ You can answer if you want. Make sure to mark it as accepted. Just so you know what's going on - 0 is supposed to be pure black and 1 is supposed to be pure white, but blender can work with values outside these ranges. When you subtracted, some operation left the black areas substantially less than 0, so even when "white" was added, it still didn't bring it above the 0 mark and those areas stayed (unintuitively) black. $\endgroup$ Commented Jun 8, 2021 at 4:36

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I didn't clamp my subtract nodes, which were below 1, so clamping the nodes placed them back to normal again.

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