Greeting all,
I'd like to extrude and scale it evenly around the whole object, rather than pulling it towards the object center. Instead of scaling lopsidedly, is this possible or is there and easier way to achieve this?
Cheers!
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Sign up to join this communityUse the solidify operator.
Or the solidify modifier, if you prefer that.
Or the Extrude Along Normals operator, which I’m not sure what the difference is between it and solidify.
FMI, try docs.blender.org for the latest manual and API docs. 😊