0
$\begingroup$

so, say for example, I want to make a spinning Minecraft cake in blender cycles, and I want a blue, unaffected background from the light, so I have the world background be blue, and it reflects onto the cake, how would I make it so the objects in the scene are not affected by background reflections and whatnot?

$\endgroup$

1 Answer 1

3
$\begingroup$

The Light Path node's Is Camera Ray output yields a mask that can be used to change the look of the world when viewed directly from the camera.

1

Transparent materials such as a window will not work with this since any transmitted light is indirect. bummer

2

Ways around this issue include masking, transparent film, and making use of the other outputs of the Light Path node. 😉

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .