I've successfully created a little "pointed cube" object with geometry nodes - a cube with a pointed "roof", where the roof height is controlled by the node setup:
so there is an input field "tipheight" that I can use to change the shape of the pointed cube.
Now I'd like to use this object as an instance, scattered across a a plane, and with the roof height randomized from instance to instance.
So in my plane I have a simple node setup where I do a point distribute and then use the point instance node to instantiate pointed cubes. But I don't see how to randomize "tipheight" for the instances.
- I tried simply using the attribute randomize to set an attribute "tipheight" but it didn't work.
- I've tried various other geometry nodes to find one that could affect the instance's input property (custom object property? I'm not sure about the terminology, sorry)
Is this kind of manipulation of sub-instance properties possible?