Most isometric games do not use "true isometry", but a 2:1 projection.(In fact, this is not an isometry but dimetric projection) I found soooo many articles on how to set up true isometric (with 54.736). But how to get an 2:1 projection view?
Rotating the camera 60 degrees seems to give almost a 2:1 projection, but quite a bit incorrect. I was comparing screenshots in Photoshop, but there seems to be a slight deviation. Maybe am I wrong, and to get a 2:1 projection, the angle of rotation of the camera in X axis should be 60? I will be very grateful for your answers. I would like to deal with this completely.
Because there is a lot of confusion with this topic and some articles here only confused me even more Setting up an isometric view
And when I was looking for examples, I noticed that some games use their own angles orthographic projection, which is only found in them. Perhaps that's why there is so much confusion.
location = (2, -2, sqrt(3))
androtation_euler_in_degrees = (60, 0, 45)
looking at default cube. ie accepted answer in linked q was 2.5D, the correction for true isometric $\endgroup$