The following screenshot is a photoshop mockup and basically I just want to recreate it in blender to have some more control over it.
So far (I'm really new to blender) it's looking not that bad.
The only thing I can't figure out is how to make the shadow in front of the cover. Where should my light be placed?
My current render:
Is this shadow even realistic or just a "photoshop thing" to show that there is a shadow and simulate realism?
My approach was a light at the top, a little bit placed behind the cover to cast that shadow. But the shadow isn't strong enough at all and the light just makes my scene really bright to achieve any kind of shadow down there.
So far I just use area lights but couldn't find any difference between the different light types in this example.
Would be great if somebody could point me in the right direction how to set this up.
Thanks!
Current light setup:
- global light off
- 2 area lights angled down to light the cover and record
- 1 big area light behind it to light the background
- 1 area light on top trying to get the shadow I want