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I would like to drop particles in a fluid, the particles should be integrated in the fluid, a bit like when cooking, mixing chocolate chips into cookie dough.

Is this possible in blender ? I know how to create a fluid simulation with a viscous liquid, I know how to create a particles system, but they don't interact with each other, although I've added Collision physics property to the liquid domain. Test file: https://drive.google.com/file/d/1rwBNAOTl5x8gvy4Sl_Yd4KmDj0F2T-F4/view?usp=sharing

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    $\begingroup$ Unfortunately this answer is still true today: blender.stackexchange.com/a/1030/111042 and I do wish the documentation would state so in the introduction, so when this comes along we'll hear bells ringing! $\endgroup$ – james_t Jun 5 at 17:40
  • $\begingroup$ Hmm, try organizing the physics panels so that the collision thing is at the bottom? Or… $\endgroup$ – TheLabCat Jun 6 at 2:40
  • $\begingroup$ There might be a way to fake what you want. I’ve definitely seen a link somewhere to tips and tricks on making fluid look right. Try using a hair particle system on a hidden mesh shrink wrapped to the fluid from above then booleaned by the container. $\endgroup$ – TheLabCat Jun 6 at 2:42
  • $\begingroup$ Or just skip the particle bit and have some object chips snapping to the fluid mesh from above. Then you could have them shuffle around by animation. $\endgroup$ – TheLabCat Jun 6 at 2:43
  • $\begingroup$ thanks ZargulTheWizard, your proposal #1 does not appear to change anything to my sim. The more I read about this the more I believe comment from @james_t, 2 sims can't impact each other. As for your proposal #3, it would certainly work, but require a lot of work as I have many particles involved. As for your proposal #2, I'm trying to wrap my brain around it, a bit above my level for now. $\endgroup$ – Hugues Jun 6 at 9:48

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