enter image description hereI am new to blender so please bear with me if this is a silly question. I have been trying to recreate this cool image and got stuck at the lighting in those glass boxes and the glass shader. Can someone help me with this please. enter image description here

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    $\begingroup$ So... How does your attempt look like? What have you tried and why are you not satisfied with the result? $\endgroup$ Jun 4 '21 at 8:56
  • $\begingroup$ This is how it turned out $\endgroup$ Jun 4 '21 at 9:51
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    $\begingroup$ Doesn't look too far off, except for the lack of refraction, i guess? Again - please describe a bit more in detail what you have tried so far? What material setup, what render engine, etc.? What exactly are you not content with? $\endgroup$ Jun 4 '21 at 10:08
  • $\begingroup$ Thank you so much for taking the time. I want the glass to have not much reflections and kind of a tinted look, the material set up is, I have plugged in a translucent and transparent shader with BSDF. For the lighting I have a 500W point light inside that glass room. I am using cycles. That soft lighting in that glass room is what I am stuck at. Is there any way I can recreate it the same way it looks in the reference picture? $\endgroup$ Jun 4 '21 at 10:18

I'm still not exactly sure what kind of look you are going for (as I said, you are pretty close to the reference already IMO), but I noticed one thing:

You have (physically correctly) used a solidify-modifier to hollow out the glass. The other artist has not, his "windows" are essentially massive blocks of glass. With the solidify-modifier disabled, it looks like this: enter image description here

Not quite there, but closer, I'd say

Other advice would be to maybe add a little volume scatter to the material and tweak the outside lighting a bit. That's all I can think of right now, hope it helps!


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