I'm looking to model the nozzle for a rocket engine in Blender to use in an animation, and I want to be as accurate as I can. This means using math (and a lot of it) to make the model. My problem is, I can't find anything on this type of equation or on parametric curves in modeling.
The math for the nozzle uses 2 arcs and a quadratic bezier, connected at some very specific points. I have no idea where to start, but I'd prefer if I could just put in variables and use math (which I have ready) to define things like the centers of the arcs and the points of the bezier.
Point is, is it possible to do this in Blender, or do I have to pay for other software like Fusion360?