I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 vertebrae as bones somehow? Thanks in advance.
Bones are meant to deform mesh, so I would think you would just have the spine scan be deformed by the actual armature in a slightly unrealistic way, rather than be super scientifically accurate and make a multidozen bone spinal cord. However, you might go with a mix and use bendy bones, which deform things in even unified segments rather than blending with vertex groups.
If you REALLY want a bone to look like a spinal segment, you can. It’s called “bone shapes,” though I’m not sure how it’s done. However, bone shapes will not appear in the final render any more than bones do.