I am making a vaguely accurate stadium. and the boundaries of the ground are 0.200mtr in length per object of the array, is looking so small in the camera and perspective view. It wont even match the size of cricket 07 game -if that game was based on real life dimensions.
The boundaries from this angle of the camera dont often look so small in real life.
I think im having the ant man problem, where the object is small but the camera is not really built for the atomic scale perspective. I dont think this is a zoom in zoom out problem. Can anybody help?