I am currently in the process of creating a kitchenaid mixer in Blender. I baked a normal map to create some fake engravings in the metal at the top of the model as you can see in the pictures below.

Eevee: enter image description here

Cycles:enter image description here My node setup for the upper ring: enter image description here

The results in Eevee are way better then those in Cycles. The letters pop out much better. I have the same node setup in both renders. My guess is that i have to change something in the setup in Cycles, but i don't know what. Is there a way to get the same results of the normals in Cycles as you do in Eevee?

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    $\begingroup$ Basically, Eevee isn't stopping the light from "bouncing" off of a surface at an impossible angle. Because of this, you can see reflections of lights that are actually behind the surface. $\endgroup$
    Commented Jun 3, 2021 at 3:11
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    $\begingroup$ So does that mean that it's not possible to create the same effect you get in Eevee? Should I use a displacement map instead if I wanted to make my final render in Cycles? $\endgroup$ Commented Jun 3, 2021 at 8:13
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    $\begingroup$ Displacement vs normal map is up to you (displacement will be more accurate of course), but I think the most important thing to tweak here is your lighting. $\endgroup$
    Commented Jun 3, 2021 at 12:26


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