I just need to simply add freckles onto my characters face.
I have a skin material which makes up my character completely. Then I add a new material for an area on her face which I want to have freckles. It is a png image with a transparent background.
I can kind of figure out how to make the actual alpha transparent with alpha blend and backface culling but I cannot understand how to reveal the underlying material as well.
I have looked up guides or tutorials on the shader nodes and cannot find anything. I tried it myself and it was a fail. Can someone please help me understand how I can do this?