I am trying to follow the Teacup tutorial by Blender Guru. I have made my cup and it's handle and I am trying to bridge the edge loops to merge the other part of the handle back into the cup. However a new face gets generated, which looks like a sharp plane. I have tried deleting the face, and changing the sizes of the edge loops, but I am unable to get a clean handle merger. Adding a face by selecting 2 vertices on each side leads to similar problems.
2 Answers
- While in edit mode, select all (A), then ⇧ ShiftN to recalculate normals.
Tested on your blend file, can confirm that this will fix your problem.
This is a very, very frequent problem with new modelers like myself. When in doubt, fix your normals!
You need to make the edge loop of the handle a face. In the tutorial, he grabs the two faces and then bridges the edge loops. Your model does not have a face at the end of the teacup handle.
You can fix this by selecting the four edges at the end of the handle (alt-click
to select the loop), and press F
to create a face.
Then, go into face select mode and select the two faces you want to bridge. Then press CTRL + E
and select "Bridge Edge Loop".
-
$\begingroup$ Don't think this is it. My model has a face, I think an extra face. I deleted and started over, never knowing what it was. But I think I had one too many faces there somewhere, even though I tried deleting. $\endgroup$ Jun 7, 2021 at 22:39
mesh > normals > recalculate outside
from the menu at the top of the viewport. $\endgroup$