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When I Export (.fxb) file to (unity 5) i find out faces was flipped,
when i go back to blender to fix it , i found out when i do (Alt+N) for flipping normals its just flip one face side and the other face side is not visible
[![enter image description here]]
enter image description here
asked Jun 2, 2021 at 15:36
You need to disable
backface-culling in Blender and Unity.
I have not used Unity in a long time; but I think you need to toggle the option
cull-off found in the
SunShader section I believe?
answered Jun 2, 2021 at 15:52
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