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I am kinda new to blender but id like to do something similar to the copper sphere in this image: https://cdn.discordapp.com/attachments/185590907947581440/849346399811534938/DUHoyg1.png But id like for the segments to taper off the higher they are(if possible). I tried using the method detailed in this video https://www.youtube.com/watch?v=-XYuno3DgAo (create a plane, link it to the mesh using surface deform then apply shrinkwrap to the plane w a sphere), it kinda works but using shrinkwrap it does not go all the way around, and the ends will not connect eitherenter image description here

I have no real idea how to proceed so I'm wondering if anyone else has a good way to do this. I would appreciate if someone has a way to do this but you still retain control of the individual strips so you can animate them opening up like flower petals but any answer would be very appreciated.

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    $\begingroup$ Although not exactly the same, the topology in the answers to this question migh give you some starting points. $\endgroup$
    – Robin Betts
    Jun 1, 2021 at 21:05

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You can create a UV sphere (here a 16x16), give it a Simple Deform (Twist mode, 180° and Z axis) and Subdivision Surface modifier. Apply the Simple Deform (or don't):

enter image description here

Select one vertical edge out of 2, scale on X and Y (press ShiftZ while scaling), bevel, etc:

enter image description here

If you need it to be animated, you can use shapekeys. You can also do it less destructively with Array modifier etc.

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    $\begingroup$ Building upon the glorious answer that @moonbots gave, when using an Array modifier make sure to use an empty to have control of the shape that you want. $\endgroup$ Jun 1, 2021 at 20:35

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