I hope you doin' alright.
I am trying to give an emission shader to instanced object as you see in the image below. Location of the falloff going to determine the color and/or intensity of the shader. I have been trying to find a solution but, ones that I found confuses me more. Long story short how can I manipulate the shader or shaders to gives me that emission where the falloff is and dark in the rest?
I have added the blender file here: