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In Blender 2.92, if I have a propeller that needs to be rotated at a constant speed around an axis that is no either X,Y or Z.

How is it done?

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    $\begingroup$ I understand your question like you want to know how to change the rotation axis - but you specifically mention "constant speed". Do you have an issue with this, too? Then I'll edit my answer. $\endgroup$ – Gordon Brinkmann Jun 1 at 6:28
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    $\begingroup$ No issue with the speed. $\endgroup$ – James Jun 1 at 8:33
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Usually a propeller isn't rotating in free space - it's attached to something, like a plane for example or at least a motor. So if you animate your propeller spinning on the X, Y or Z axis and you parent it to something with Ctrl+P, then the rotation will be relative to the parent object. If you don't want a plane or any other object visible in the render, parent the propeller to an Empty.

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    $\begingroup$ Ok, I get the idea. Thanks very much. $\endgroup$ – James Jun 1 at 7:00

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