In Blender 2.92, if I have a propeller that needs to be rotated at a constant speed around an axis that is no either X,Y or Z.
How is it done?
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Usually a propeller isn't rotating in free space - it's attached to something, like a plane for example or at least a motor. So if you animate your propeller spinning on the X, Y or Z axis and you parent it to something with Ctrl+P, then the rotation will be relative to the parent object. If you don't want a plane or any other object visible in the render, parent the propeller to an Empty.