0
$\begingroup$

I have been copy/pasting objects because when I Duplicate objects, I can no longer "apply all transforms" (control a) to them. I use that feature to reset the rotations to 0 and scaling factors to 1.0, otherwise when I adjust locations and dimensions, sometimes my objects jump around. Whether they do or not, when I look at rotation, dimension, and location values, I want to see what they all are in the world coordinate system, because that is how I think about object locations with respect to each other. If I rotate something it's because I am changing how I am using the object and it is permanent; the object remembering a previous orientation is just confusing, since the dimensions are no longer using the world axes.

Apparently, I do not understand something fundamental about Blender's mindset toward objects and their coordinate systems, locations, dimensions, etc. With the information above, can anyone tell what I need to learn?

$\endgroup$
1
$\begingroup$

Are you using "Duplicate Linked" by any chance? When using Object > Duplicate Object followed by Objects > Apply > All Transforms it seems to behave as expected. On the other hand, trying to apply transforms on a linked object throws an error.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.