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My character has rings around his ankles that are getting heavily distorted when animating. What would be best way to fix this? enter image description here

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    $\begingroup$ The weighting of the vertices to the armature is not correct, you just need to properly weight them. This tutorial teaches how to do that: youtube.com/watch?v=4fICQmBEt4Y&ab_channel=RoyalSkies $\endgroup$ – Alexandre Marcati May 31 at 23:47
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    $\begingroup$ If you don't want them to deform at all you could completely solid fill the weight paints on a single bone group. $\endgroup$ – Nascent Space May 31 at 23:52
  • $\begingroup$ can you provide blend file? $\endgroup$ – Chris Jun 1 at 5:28

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