1
$\begingroup$

I found a book of an older version of blender to learn from. We are suppose to make texture in the texture tab and apply it later on the object. But many features are not available in the latest versions of blender. Can anyone explain how to approach this thing.

Secondly, how do we use a texture, for example cloud texture from texture tab, as input to any node group for shading.

Passage of the book

cloud texture

$\endgroup$
2
  • $\begingroup$ The textures in the Texture tab are not for use in the materials, you can use them in the Displacement Modifier or in the Flow object of a smoke simulation for example. For the materials, you have the Texture nodes, like Noise, Voronoi, Musgrave etc. in the Shader Editor. The Clouds texture from the Texture tab is actually the standard Noise texture in the materials, by the way. $\endgroup$ May 30 at 8:37
  • $\begingroup$ Thanks man... :) $\endgroup$ May 31 at 7:58
0
$\begingroup$

I couldn't tell if this is the way it was always meant to be, but a workaround could be to use the Texture Paint workspace. On the left panel you could create a new image and name it anything you want. In the Shader Editor, you add an Image Texture, browse to select the image you've named earlier and connect it with the Base Color of the Principled BSDF. At this point, in the Texture Paint workspace, you could paint using the earlier created Clouds brush from the Texture Properties either Image Editor or in the 3D Viewport, for perspective painting.

$\endgroup$
2

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.