I have a curve that representates an off-ramp. Parented to the curve is two meshes, roadway and inner lines.

The modifier to the two meshes are an array to fit curve and curve modifier to deform along X axis.


How do I edit a curve without having to set the origin of meshes that uses the curve each time?

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    $\begingroup$ please provide your blend file. you can check whether you have non applied scale/rotation on your curve. $\endgroup$ – Chris May 29 at 12:09
  • $\begingroup$ The solution is to not use the meshes as children of the curve. $\endgroup$ – Chloe Ohlsson May 29 at 15:18

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