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I was just doing my usual stuff, but when I checked back on part of the model, it looked like this: enter image description here

I also pressed Alt + N, but it didn't fix anything.

Edit: The one one on the left is what I want. I exported the model a few days ago. enter image description here

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  • $\begingroup$ This could be due to several reasons of which we can only guess since we do not have a blend-file to debug with... It could simply be flat surfaces set to smooth for the whole mesh... $\endgroup$
    – RPaladin
    May 27, 2021 at 17:04
  • $\begingroup$ Is there any way to turn a blend1 file into a blender file? $\endgroup$
    – user122521
    May 27, 2021 at 17:09
  • $\begingroup$ Yes, just rename it to .blend in your computer's file explorer/browser. $\endgroup$
    – RPaladin
    May 27, 2021 at 17:11
  • $\begingroup$ I did that before, but when i come back, the model looks like a circle of randomness $\endgroup$
    – user122521
    May 27, 2021 at 17:18
  • $\begingroup$ Do you think importing the model to a new blender file will work? $\endgroup$
    – user122521
    May 27, 2021 at 17:18

1 Answer 1

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I can give better advice if you specify what you expect it to look like. It appears to me that you want to fix the smoothing groups. Depending on what you want, you can check out Auto Smoothing: and alternatively how to use the weighted normals modifier Another thing I noticed is that you have auto keying on(blue dot on line editor) toggle this off so it isn't highlighted in blue and remove animation from all objects in the scene. If you forget this is on, objects can end up in unwanted locations and be confusing.

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