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I am currently having issues with rigging and armatures. I have a mouth armature I rigged a new way for me per a tutorial (https://youtu.be/5zmWmJLfspg) using bone constraints and drivers. I now want to use that mouth to control the beak of a bird mesh I created. The bird mesh is currently the parent of a main armature that controls the body. I want to add the mouth armature. Below in the photos you can see where when I join the armatures it causes the mouth armature to distort strangely. Can anyone help with this? The tutorial also used driver expressions but I just followed it and upon reading do not understand drivers. Any help is greatly appreciated, thank you. Cycles render btw. enter image description here

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