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It might seem like a trivial question, but I do this a lot when modeling, and I always have to manually move each part instead of pulling them together or pushing them apart because doing so would scale them down or up. For example, imagine you have two cubes that have a scale value of 1, and you want to pull them together equally, but without changing their size. Is there a way to move the cubes without scaling them?

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In the 3D View header, open the Options overlay and toggle Locations on enter image description here

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    $\begingroup$ @Throndronis And like moving objects with G, by hitting X, Y or Z resp. Shift and X, Y or Z you can constrain the movement to certain axes. $\endgroup$ May 26, 2021 at 11:22
  • $\begingroup$ they really need to put this somewhere better. Yes once you know it's there it's good but man it's hidden so well! $\endgroup$
    – Mobin
    May 26, 2021 at 11:24
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Push/Pull exists. I learned about this earlier this year and it's super useful. Push/Pull 3.3a

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