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I'm not really sure what to call this, but here's a quick example of my problem:enter image description here

When beveling a corner edge loop, Blender fattens the inner edge instead of keeping it mostly the same width. I've tried to figure out how to fix this in vanilla Blender. I also have several popular addons and couldn't figure out how to resolve it with any of them either (HardOps, MESHmachine, MACHINE3tools). It seems really strange to me that there isn't a setting you can change in the default bevel tool, which makes me feel like I must be missing something.

EDIT: Assume the mesh is too complex to do this with Solidify (which is how I got the "Good" version for my example).

Thanks in advance for reading and responding!

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    $\begingroup$ Could you add some screenshots and more information of the objects/mesh that you are trying to bevel?... i just made a test and this is my result $\endgroup$
    – Emir
    Commented May 26, 2021 at 1:37
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    $\begingroup$ @Emir That's the result I'm aiming for, but I'm trying to do it without using Solidify. On more complex models, it's not always practical or possible, so I'm trying to figure out how to do this using the default tool or addons. I'm pretty new to Blender and I've already run into this issue a surprising number of times, but I'm not sure exactly what to search for. Most people having bevel issues just failed to apply the scale. $\endgroup$ Commented May 26, 2021 at 2:05
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    $\begingroup$ @ As i mentioned, you need to add more information about the object that you are having problems and even images of that or the specific moments where you found that issue. Without that information, everyone will be testing that with different objects with different results and different approaches, If you just said things like "Assume the mesh is complex" is not enough, because there are a lot of different meshes that are complex on its own way $\endgroup$
    – Emir
    Commented May 26, 2021 at 2:30
  • $\begingroup$ @Emir What more information do you need? Without knowing the complexity of the mesh, I can clearly read in the question he wants to achieve the result on the right with the Bevel Tool and not the Solidify Modifier. The answer posted here suggests trying different Width Type settings, I've tried them all but none of them work as expected... and you don't even need a complex mesh for that. $\endgroup$ Commented May 26, 2021 at 8:25
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    $\begingroup$ @Emir Obviously Marty decided his answer wasn't the solution...? I had an image and a file in a comment which showed what I get when I bevel it. I would really like to know your bevel settings because I cannot achieve your result. Here is a file with some tests: example file $\endgroup$ Commented May 27, 2021 at 11:07

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Hi unfortunately this is not possible in a more easier way as a option in the width settings, but here is the hack to achieve this using percent width option:

https://drive.google.com/file/d/1ERuOOM6eV3cWnDaDCIqdTVv44l5KkYzj/view?usp=sharing

Procedure:

Add two edge loops that must be completely straight/perpendicular to the adjacent edges near of the loop you are gonna bevel...Select the edge loop to bevel...Then press ctrl+b to bevel, add the desired segment count and left click to apply, then press F6 to open the bevel operator popover menu (or use if you like the same menu that appears in below left corner, that appears after you left clicked to apply the operation) and change the width type to percent, and tweak the percent slider amount to 100%...

And that's it basically...also the edge loops serve as a guide for the bevel operator to get the perfect round profile you need...

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    $\begingroup$ That's a trick I've used before. Unfortunately, it's harder to pull off with more complex geometry and doesn't allow you to remain non-destructive. It still has value for the times when it does work though! $\endgroup$ Commented Jan 11, 2022 at 6:56
  • $\begingroup$ @MaxWilliams Yep it doesnt work in modifier, only the manual way... i hope the devs may implement that algorithm to the bevel profile besides of the default one... $\endgroup$ Commented Jan 11, 2022 at 15:42

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