I have a literal Blender fluid simulation. I’m struggling to get the fluid to settle back down after being thrown around by a blade and vortex force field. It also seems to increase in volume over time. Decreasing the particle radius to .7 has helped, but any smaller it flies through the jar. I have an effector thickness on the jar of .004m and sampling dubsteps of the jar around 3-5 steps. Do substeps of stationary effector help the liquid not fall threw? And do substeps make the liquid tend to hang on the surface a little more? Also, if a sim is running well at 32 resolution and .7 particle radius. Is it possible that I may not need to run the smaller particle radius at higher resolution?