I tried to following several different tutorials, which show how to simulate water drop. So I made simple scene:
- water pool
Nothing fancy, just basic tests. 250 frames length.
When I was playing it on the viewport I noticed that the drop goes to water, and causing the waves and everything goes quite expected way. But then, after 100's frame, the animate goes to "slow motion mode". When the bake was completed and I was able to run it, that looks like waves started to move very slowly after 100s frame.
I found some old discussion about that, but looks like Blender has got new design and those were not valid anymore.
What parameter on fluid could cause this?
The blender file could be found from here: WaterDropTest.blend