basically i've been wanting to rig a brittlestar for a while, but not sure how to rig it properly so the arms recieve that smooth curvature as seen in pic, and searching online has yielded no results, could someone give me some pointers? i don't have a blender file attached, but just imagine the leg of the brittle star as a cube with the array modifier set to something like 40 and then a simple deform modifier with taper to form a simple segmented arm. the central section isn't important since it basically doesn't move at all. also i had considered perhaps using curves, but not certain how that would work.


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