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I am new to Blender and I wanted to take a SVG file and turn it into an object/mesh with a medium sized bevel only on the top.

First, I began with importing the SVG file into Blender and using the Object Data Properties tab to adjust the extrude and bevel. At first, I thought this worked but then I learned that the bevel is intersecting with itself creating an artifact and it has poor topology.

enter image description here

After this I decided to create a mesh from the SVG, apply a solidify modifier, and attempt to bevel. This worked fine for some characters, but them I came to another realization that the bevels were inconsistent, and some letters bevel more than others.

enter image description here

I added a remesh modifier in attempt to create a better topology for the letters. I do not know if this helped because the situation was the same (I cannot bevel as much as I want to). I've tried things such as removing double vertices (merge distance), make manifold, but it seems like these make it worse or have no affect.

enter image description here

If anyone could guide me in the right direction that would be greatly appreciated!!

Edit: I also understand that unchecking clamp overlap will let me bevel more, but this result brings more issues

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  • $\begingroup$ After you convert your SVG to mesh, use a Decimate Modifier set to Planar (or even do it after you extrude) and apply it. It does a lot to clean up the dirty geometry that often comes with SVG's. After that, you'll have a much better chance at a clean bevel (although it does not necessarily work in all cases - it depends largely on the original topology). $\endgroup$ May 22, 2021 at 22:56
  • $\begingroup$ Thanks for the reply, I tried this but I am still left with the same result. The bevels are still very very tiny. $\endgroup$
    – ntrf90
    May 22, 2021 at 23:54
  • $\begingroup$ Well.... a couple of more things you can try - make sure your normals are all facing the right way (select the whole thing in edit mode then pick mesh > normals > recalculate outside from the menu at the top). Also make sure you have a uniform scale by applying it (Ctrl+A > Scale in object mode). $\endgroup$ May 22, 2021 at 23:59
  • $\begingroup$ blender.stackexchange.com/questions/51327/… $\endgroup$ May 23, 2021 at 0:20

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