The GIF I took above shows how to snap bones to the origin of objects using a 3D cursor as a medium. But at some point, I felt tired of this manipulation.
In other common modeling or placement cases, snap options on the blender help you quickly deploy elements without using a 3D cursor. However, I couldn't find a way to place the bone at the origin of the object.
Q : Is there a way to snap bones to the origin of the object without leaving the editing mode of the armature?