While navigating in viewport, how can I lock one of the axis and use MMB to turn my object around it (using Blender v 2.90)? I searched for axis locking, went through the docs, getting starter videos, but can't seem figure it out.
Here is an example:
- When the Z-Axis looking straight up, dragging MMB left to right rotates the object around Z as expected.
- I then drag MMB up->down to turn my object 90 degrees. Now the Z is sticking out of the screen, Y is looking straight up and X is looking left to right
- At this point dragging MMB left/right pans the scene (i.e. continues to rotate around Z) instead of turning around Y. I.e. the question is, how can I fix Y looking straight up and turn my object around it?