Is it possible to somehow combine different cached cloth simulations? My problem is, I make jump cuts between scenes and this causes the cloth to go crazy between transitions, so instead of baking the whole thing in one go, I reset the cloth position every cut, so I pre-baked different caches for each new scene.

The reason why I want a singular cache for the whole thing is because having several caches' means I can't render the whole scene at once, I have to switch renders when doing the next cache. If there is a way to render each cache at the same time, that solution would be welcome too!



1 Answer 1


... basically you have to rename cached .bphys files.

  • First enable to Disk Cache checkbox, it gives you an access to saved cache on your disk in .blend directory.
  • Than Bake caches
  • Than for safety purpose I would recommend to duplicate whole cache folder.
  • In blender create one more sim called like MIX or what ever and let bake cache for a whole animation. Doesn't matter what result is produced, just save the blend file.
  • Inside original cache folder delete all files starts MIX and all previously baked caches let rename with MIX prefix (so the first frame looks like MIX_0000001_00.bphys)

I expect your baked sims continues one after the other like from frames 0-50, 51-100, 101-150

  • First_0000001_00.bphys ... First_0000050_00.bphys
  • Second_0000051_01.bphys ... Second_0000100_01.bphys

If they doesn't you would have to rename frame numbers to be sequential as well.


  • I see you have baked already, but if you didn't save to disk before and cache is saved into .blend file - I don't know about a way to get them out from .blend and you will have to rebake it.
  • in some situations can be option to export sims individually as Alembic (.abc) and import .abc back as individual objects and animate their visibility in timeline.
  • $\begingroup$ Works amazingly, thanks. Was afraid of the difference in #_00 and #_01 in the file names would cause problems so I rebaked them all one by one so they all ended with #_00, other than that, did exactly as you said and got results. $\endgroup$
    – Lodemor
    May 19, 2021 at 20:13
  • $\begingroup$ Great it worked for you ;) Find-replace _02.bphys to _00.bphys, should work as well. I don't know about your project enough, but you can also do a part of sim, dupli object, Apply Visual Transform and continue sim from that point. Then collect caches as described above. $\endgroup$
    – vklidu
    May 19, 2021 at 22:12

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