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Im currently working on a Wormhole tunnel effect like this: https://www.youtube.com/watch?v=K2WTH016rfk

Problem is in my scene I got objects which are flying through it and those emit light too. So if they fly through it, the tunnel gets lightened up.

The Wormhole in itself is more of a special effect and its own shadermaterial emits light already, but I dont want it to accept other lights... any ideas how to disable this in eevee?

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  • $\begingroup$ Can you post a screenshot with your Nodesetup and a render? The Node Wranglers Viewer Node is just an Emission Shader and should not receive light anyway, so this shouldn't be a problem in theory... $\endgroup$
    – Simon S.
    May 17 at 17:25
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For me, I just use an emission node with a default value of 1.0.

As you can see in the screenshot, the emission only affects the self object and not other objects.

enter image description here

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I think in blender you have to use the compositor to do that. Blender doesn't have a light excluder see this tut.

https://www.youtube.com/watch?v=PByGtB_ahmw

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