I am new to blender. And have followed some youtube tutorials on creating and joining bones to an object (they make it look so easy!). It is a fishing rod FBX, I just want to add some bones to the rod so I can use dynamic bones in unity.
I have tried selecting the mesh and the bones and Ctrl P - trying:
- Armature deform with automatic weights
- Just selecting object
Nothing seems to happen, I have tried different things in "new projects" several time. I sometimes also get an "loop in parents" error.
When I go into pose mode the bones are still separate to the mesh?
See screenshot below of the set up (the rod come in along the z axis, so I just left it there)
Any assistance would be very much appreciated. Thanks
Thanks Josh, That worked by now the scale of the rod has increased by 100 and it has rotated 90 degrees along the y-axis? Appreciate your help:)