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I have managed to make a relatively spherical object using plane extrude technique. I use Blender 2.9. Just to be more specific, I use Schuberth RF1 helmet model as a refernce. So far, this is what I have come up with.

enter image description here

However, since modeled using this technique, I have struggled to smoothen the surface of the helmet I modeled to appear in a uniform flat surface of a sphere. You can see on the below pictures that the top part of the helmet is a bit uneven.

enter image description here enter image description here

Do we have an option in blender to smoothen the top part so it looks really even?

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    $\begingroup$ You could try selecting all the vertices in the area in edit mode and then select Smooth Vertices from the Vertex menu. Also Shade Smooth from the right-click menu in Object Mode might help. $\endgroup$ – John Eason May 16 at 23:31
  • $\begingroup$ @JohnEason The Smooth Vertices worked really well. Thank you for your prompt reply! $\endgroup$ – Ahmad Ridwan Fauzi May 17 at 1:13
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    $\begingroup$ Good! Glad it helped! $\endgroup$ – John Eason May 17 at 8:15
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Have you tried shade smoothing the whole object? If you start having problems with the normals go to: Object Data Properties > Normals > Autosmooth.

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  • $\begingroup$ Yes, I have tried to apply the suggestions on the comment from my question above and it worked really well for me. What I need is to make the topology smooth, not just the shading for the jagged edges. Thank you for your answer! $\endgroup$ – Ahmad Ridwan Fauzi May 17 at 1:40
  • $\begingroup$ Ah alright, can't really help you word-by word on that but here's a video that might help you. Good luck! link $\endgroup$ – AsianMario May 17 at 2:41
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See the comments from John Eason under my question and AsianMario's answers. In this case, the Smooth Vertices worked really well to polish the topology that I already have

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