I am a beginner currently working on my first real project. For this project I am required have a cubistic tunnel environment with light on the end. Everything went great until I wanted to make an animation-render [cycles] to with some camera movement to show off the environment as a test. When the rendering started I was shocked to see that each frame took about 4 minutes to render out. As there are 350 frames for this little test I reckoned was doing something wrong so I searched for ways to improve the rendering but to not much result. I am getting really desperate at this point so I would value your input greatly.

Computer: Macbook Pro - M1 - 16GB RAM

I tried with the GPU and CPU both with optimized tile and adaptive sampling at rather low sample settings.

enter image description here

  • $\begingroup$ you could provide your blend file, so we could have a look at it. But i think - assume - you took too much topology/subdivision surfaces. You can check e.g. by turning on statistics:[1]: i.stack.imgur.com/imQ8e.png $\endgroup$
    – Chris
    May 16 at 13:15
  • $\begingroup$ hey Chris, you might be on to something. How do I fix this? There is a modifier for this kind of stuff if I am correct right? Vertices 84K, Edges 167k, Faces 83K, Triangles 166k...thanks man $\endgroup$ May 16 at 13:55
  • 1
    $\begingroup$ @NigelGreyDubois Your poly/vertex counts are nothing to be concerned about at a mere ~100k. This isn't really a unique problem you're experiencing. Raytracing is just a very computationally expensive task. $\endgroup$
    May 16 at 20:30
  • $\begingroup$ Thanks for the feedback guys $\endgroup$ May 17 at 9:28