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I want to generate something like this in the shader editor: enter image description here

However, I can only find standard noise that I can't work with. How can I generate Perlin Noise?

Thanks!

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    $\begingroup$ As far as I know, Noise Texture is Perlin $\endgroup$ May 15 '21 at 15:33
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You have set the Type to "Hard", if you set it back to the default "Soft" you will see it's the regular Noise Texture, compare it to this article Wikipedia: Perlin noise.

If you want to achieve a look like "Hard" you have to tweak the distribution with a Color Ramp, here's a simple try on it:

enter image description here

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  • $\begingroup$ The separation texture/material in blender is just bizarre and unintuitive though, but I imagine "textures" only exist for historical reasons? or is it possible to plug a texture into a material? $\endgroup$ May 16 '21 at 4:54
  • $\begingroup$ I'm no expert for this, but since these textures are called "Legacy Textures" in the Blender manual I would agree they are there for historical. However, if you want to use textures with the Displacement modifier or for distribution of particles or smoke emission, you still have to use them. What me bothers sometimes is that I can't make such a texture I use for displacement also visible on the mesh directly... I can only see how it displaces the mesh which is of course limited by the amount of mesh detail. $\endgroup$ May 16 '21 at 8:04

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